For this project, we were given a random topic and were tasked with creating an informational video with graphic elements. My mood board is based off of “The archeological hoaxes of Charles Dawson.” One of the major hoaxes was the Piltdown Man, or the “missing link”. Remains were found near Sussex, England and were believed to be true for about 40 years. It was later found out through fluoride testing, and then carbon dating, that the remains were much younger than originally stated. It was also found the the skull and jaw were from two different species (the jaw being from an ape). The fragments were dyed and the teeth were filed down in order to make it look older and more human.
Lighting Exercise from Danielle Kanuck on Vimeo.
For this exercise, I had three different light sources set up with a chair in the middle. This exercise was used to learn how to use 3-point lighting in videos. The three lights used were the fill, key, and back light. The final shot contains all of the lights at once.
Through this exercise, it became clear which lights made different feelings. With harsher shadows, the tone felt more dramatic, but with brighter and softer lights, it felt much lighter, almost dreamlike.
Special thanks to Rebecca Gregory for putting up with lights in her face to be my model, while I learned how to operate them.
Particle Fire from Danielle Kanuck on Vimeo.
This was a tutorial from Lynda.com – Creating Fire with Particles
After Effects CC 2017: VFX Essential Training
In order to create this fire effect, first creating a solid layer and adding the CC Particle Systems II Effect. The physics parameter of that effect has presets in it that were then changed to “fire”. The position (producer) was moved down to the bottom of the composition and the particle type was changed to a faded sphere. The birth rate, longevity, resistance, and radius X were increased next. Once that was done, the layer was duplicated and moved to the left of the first fire column, slightly overlapping it. The mode of the new layer was changed to silhouette alpha. The particle type for the new layer was changed to shaded sphere as well. The resistance, gravity, and velocity were changed in order to create movement that wasn’t the same as the fire in the first layer. Once that was done, the layer was duplicated and moved to the right side of the composition, slightly overlapping the first layer in order to complete shaping the fire effect.
A new solid layer was placed on top in order to house the displacement effect and bring the fire to life. The adjustment layer switch was turned on before doing anything else. The turbulent displace effect was added to the layer. The amount and complexity was increased, and the size was decreased. Some secondary motion was created by keyframing the offset value of the distortion.
Finally, the color needed to be corrected, so the Colorama effect was added to the adjustment layer. In the effect parameters, the input phase was set to get its phase from the alpha channel. The output cycle was changed to reference the preset of fire for its colors. The black color surrounded the outside of the flames and looked unnatural, so the opacity of that color was changed to zero percent. The birth size was lowered to lower the intensity of the fire and make it look less hot (ie-less white/yellow in the core).
For this project, I will be adding motion graphics elements to a moving ball. The impact from bouncing and the trail of where the ball originated from will be my main focus.
Video before graphics-
AugMotion from Danielle Kanuck on Vimeo.