Category Archives: Interactive
Continuing today with the collaboration project, I focused on drawing some of the coral designs I had sketched out last class. I managed to come up with a concept for the plate coral as an obstacle choice. So far there … Continue reading
For our current project, we are collaborating with CIT students to produce a game. The game I have been focusing on is the Underwater Tactics RPG. After coming together with my group, I decided to work on the obstacle assets. … Continue reading
bunny-dash-gameplay from Danielle Kanuck on Vimeo. Above is a short video of my first game built in Unity. The level design was built for the purpose of understanding difficulty curves in video games. This level design is not particularly … Continue reading
The assets I designed for my group’s game were the Bigfoot model and the four houses we were planning to use in the game’s level design. Without having any prior experience in Autodesk Maya, the above pictures are the result … Continue reading
Update: Upon realizing that my current design would have cause me to need to change the template too much, I decided to modify my level design. Instead of a top-down scrolling game, it will be a side-scrolling game where the … Continue reading
http://daniellekanuck.com/wp/ Above is a link to my final theme design for a blog. The intention behind this theme was to sell myself as a friendly and bubbly person.