Level Design – Game

bunny-dash-gameplay from Danielle Kanuck on Vimeo.


Above is a short video of my first game built in Unity. The level design was built for the purpose of understanding difficulty curves in video games. This level design is not particularly hard, but the idea of a difficulty curve is that it slowly introduces players to new obstacles and ways to get around them. After players learn about getting by an obstacle, they are then met with more. As the level goes on, the obstacles become more difficult to get past.

In this game, players control a blue rabbit past rocks to get to the rainbow goal on the opposite end of the level. The rabbit can move left, right, up, or down, in this 2D platform, but it is restricted to the dirt path. Don’t hit the rocks, or it will be “Game Over” and you be prompted to try again.

Download the game here:  https://drive.google.com/file/d/0B461s2y1SAYiekk4eFVsTUF5b1k/view?usp=sharing

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