Low:No Budget Avengers from Danielle Kanuck on Vimeo.
For part 2 of this repurposed project, we were tasked with replacing the audio in our edited clips. My idea for this was to make the sound effects sound as bad as possible, making the quality of the big budget movie less. It completely changes the meaning and anticipation that viewers have when watching it. The speaking was taken from text to speech readers with different voices for each character.
RepurposedVideo1 from Danielle Kanuck on Vimeo.
For this project, we were tasked with finding clips online and editing them in a different way. I chose a clip from the Marvel Avengers movie and a clip from the 70s-80s tv series The Incredible Hulk. I chose to play with the anticipation aspect of the video. When watching this clip, viewers would expect to see the new version of the Hulk, along with better quality special effects. Instead, I have edited in clips from the old tv series.
The assets I designed for my group’s game were the Bigfoot model and the four houses we were planning to use in the game’s level design.
Without having any prior experience in Autodesk Maya, the above pictures are the result I came up with. After trying to learn the program without wasting too much time, I ended up moving on to the next asset I was tasked with: the houses. Continue reading
self-portrait from Danielle Kanuck on Vimeo.
The basic concept I went with for my self portrait are the existential questions that run through my head. I’m not a particularly active person, so I chose to lay around in different places–some normal and some not so normal.
Update: Upon realizing that my current design would have cause me to need to change the template too much, I decided to modify my level design. Instead of a top-down scrolling game, it will be a side-scrolling game where the player is looking straight down onto the playing surface.
modified level sketch:
For my game concept, I have been playing around with the idea of a top-down scrolling game. My character will only be able to move left or right to avoid walls and collect candy/cupcakes. This will be a 2-dimensional game with 2-dimensional animation. Any collision with a wall will result in “game over.”
Game I could play forever: Mahjong Dark Dimensions
In this puzzle game, the user interacts by clicking a mouse (or a trackpad for a laptop). As the user moves either the mouse or their finger (if on a trackpad) the cursor can be seen moving across the screen. By pressing down and clicking, objects can be selected within the game. These objects are 3-dimensional cubes with different patterns. When cubes are clicked, they light up. Continue reading
Above is a link to my final theme design for a blog. The intention behind this theme was to sell myself as a friendly and bubbly person. Continue reading